Most of the morph packages that you might have for V4 will be listed, but not all, as they must be exp files for powerloader to recognize them, and not all are. However, if you have the Powerloader for V4 or other generation 4 figures installed, it will pop up as that figure is being loaded and ask you which morphs you would like to load with it. With V4 and other older figures, the morphs are not loaded automatically, but must be added by injecting them into the figure in your scene. They will therefore all appear under the Parameters tab with that figure selected. With the more recent Genesis X series of figures, morphs do not need to be injected into a channel in the target figure: they are all loaded automatically when that figure is added to a scene, provided they are present in your content library. V4) selected, and, in some cases, the correct node selected (i.e. You are correct when you say that the morph sliders will appear under the Parameters tab, assuming that you have the figure (i.e. ![]() If so, you'll need to create that yourself to display it in Smart Content, otherwise you'll need to access the content through the Poser Format category under the Content Library tab. Older content or a lot of third party content may not. Newer DAZ content, and some third party content, tends to come with the necessary metadata to display in the Smart Content tab. It actually has nothing to do with the location of that content/files. Your questions involve several different features of legacy morphs, and each should be dealt with separately.įirst of all, Smart Content is simply an alternative way of displaying the available content by creating metadata for those files that DAZ Studio can read for displaying it under the Smart Content tab. Now you can load it into other scenes using File – Merge.Morph injections for V4 and other older models are Poser format files. You’ll be asked to complete the vendor information and pick a location for your. Eureka!Īll that remains now is to save the new conforming clothing object: select your shirt, then head over to File – Save As – Support Asset – Figure/Prop Assets. Try to pose your figure and see that the shirt moves too, just as it should. If you right-click the object, you’ll be pleased to see that it is now possible to be “fitted to” Genesis: Notice that your original prop has disappeared from the Scene Tab: the tool has replaced it with a figure by the same name (Shirt in my case), featuring the Q-Bert logo. It will only take a few seconds to complete. You can also choose what type of object you’re transferring morphs to using the Projection Template menu: I want to transfer the Genesis 2 morphs over to my Shirt, so I’ll select Genesis 2 Male as my Source, and my Shirt as the Target. Select it to transfer morphs from one object to another. You can even click Show Options to bring up an advanced window that lets you select what type of information will be transferred in the process. Click it to bring up a rather fascinating menu with several powerful options. Still in the Scene Tab, find the little icon in the top right corner of the window, the triangle with four lines next to it. ![]() This is why you pay companies like The Clothing People to do the mind warping and t-shirt logo ratio fancy stuff on the computer. And no matter how hard I try, I won’t be able to fit my shirt to Genesis right now. ![]() ![]() Notice that the shirt has a cube symbol in the Scene Tab, not the Q-Bert type symbol that a figure or confirming clothing has. I’m using Genesis 2 Male and a shirt I’ve made in Marvelous Designer. Load the figure and the item of clothing you’ve made into your scene. The procedure is called rigging, and DAZ Studio has a Transfer Utility to make this happen. This allows a garment to be fitted to a DAZ figure, following its movements and full body morphs (at least to a certain extend). If a 3D object is meant to follow the morphs and movements of a DAZ character, it needs to become an item of conforming clothing.
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